As I promised regular short updates on ZakZakNeko, here's one more :) Past two weeks were quite busy gamedev wise as I took part to my first non-chill gamejam...
Hey ho! It's ZakZakNeko yapyap devlog time again :) I'm slipping already from my expected one devlog per week, but IRL stuff just got too much. Anyways, some pr...
Time for the weekly ZakZakNeko devlog update! :3 The newest release (0.14) features two new beatmaps, which seem to be a bit better than the first one (Milkshak...
Welcome to a random yapyap log of ZakZakNeko :) No big updates this week. I've been mostly busy with fixing some small bugs and working through the Trello board...
The funniest thing I've experienced during devving a rhythmgame is that as I hear a song, which would make a nice beatmap, I almost instantly feel how the visua...
Hi hi rhythmgame lovers =) The latest update (0.13) fixes some bugs, adds double hits*, metronome hits* and two new beatmaps. Have fun! * p.s. I have no idea ho...
I figured out a reason to an FPS drop in 2D scenes (mainmenu/gameplay): The moving cloudy texture was generated by code -each frame- which was quite costly. Now...