Some optimizations
ZakZakNeko » Devlog




I figured out a reason to an FPS drop in 2D scenes (mainmenu/gameplay): The moving cloudy texture was generated by code -each frame- which was quite costly. Now the texture is generated only once and the movement is handled by a shader. I hope this brings FPS boost to anyone running the game with low-spec PCs (e.g. laptops).
At next, I think I need to have one more look to music/gfx sync as it still seems a bit off (or the time window for perfect/good is just too tight..)
Aand then I'll move to map some more songs.
Take care,
Haru
Files
zakzakneko_0_12_win.zip 147 MB
64 days ago
zakzakneko_0_12_linux.zip 142 MB
64 days ago
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ZakZakNeko
Status | In development |
Author | haru_dev |
Genre | Rhythm |
Tags | Music, Pixel Art |
More posts
- Klappa era händer5 days ago
- More vocaloid maps and new level style26 days ago
- New beatmaps and struggling with sync39 days ago
- Bug fixes and plans46 days ago
- Kawaii style background...maybe?54 days ago
- More features, more beatmaps57 days ago
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