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Devlog
Klappa era händer
March 29, 2025
by
haru_dev
1
#Rhythmgame
As I promised regular short updates on ZakZakNeko, here's one more :) Past two weeks were quite busy gamedev wise as I took part to my first non-chill gamejam, Godot Wildjam 79. It was actually a very...
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More vocaloid maps and new level style
March 08, 2025
by
haru_dev
1
#neko, #chibi, #vocaloid, #hatsunemiku, #zakzakneko
Hey ho! It's ZakZakNeko yapyap devlog time again :) I'm slipping already from my expected one devlog per week, but IRL stuff just got too much. Anyways, some progress was made. First, I got somehow ad...
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New beatmaps and struggling with sync
February 23, 2025
by
haru_dev
#rhythmgame, #neko, #yapping
Time for the weekly ZakZakNeko devlog update! :3 The newest release (0.14) features two new beatmaps, which seem to be a bit better than the first one (Milkshake). I'm by no means no more than a begin...
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Bug fixes and plans
February 16, 2025
by
haru_dev
#rhythmgame, #neko, #yapping
Welcome to a random yapyap log of ZakZakNeko :) No big updates this week. I've been mostly busy with fixing some small bugs and working through the Trello board TODO list (yes, I finally have one now!...
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Kawaii style background...maybe?
February 08, 2025
by
haru_dev
The funniest thing I've experienced during devving a rhythmgame is that as I hear a song, which would make a nice beatmap, I almost instantly feel how the visuals should look like. On thursday this we...
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More features, more beatmaps
February 05, 2025
by
haru_dev
#rhythmgame, #neko
Hi hi rhythmgame lovers =) The latest update (0.13) fixes some bugs, adds double hits*, metronome hits* and two new beatmaps. Have fun! * p.s. I have no idea how they are called in rhythmgame jargon :...
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Some optimizations
January 30, 2025
by
haru_dev
I figured out a reason to an FPS drop in 2D scenes (mainmenu/gameplay): The moving cloudy texture was generated by code -each frame- which was quite costly. Now the texture is generated only once and...
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